Level
6th
Casting Time
1 Action
Range/Area
300 ft. (20 ft. *)
Components
V, S, M *
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Damage

A 20-foot-radius sphere springs into existence at a point you can see, filling the air with bullets firing into the sphere from all directions. The sphere remains for the spell's duration. Each creature that ends its turn there must succeed a Dexterity saving throw or take 10d6 piercing damage, or half damage on a successful save. Until the spell ends, you can use your action to move the sphere to a new location.

At Higher Levels. The radius of the sphere increases by 10 feet for each level above 6th. 

* - (1 bullet of any caliber, 1 packet of smokepowder, a spherical piece of crystal)

Spell Tags: Damage

Available For: Wizard (Legacy)

Braradic_Inspiration

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