You point a finger at a target in range. Your magic grants you a brief insight into the target's defenses. On your next turn, you gain greater advantage on your first attack roll against the target, provided that this spell hasn't ended. Greater advantage is a house rule which can also be obtained if two or more effects would grant advantage.
The effects of greater advantage are as follows. Roll two d20s, as you would with normal advantage. If both results are a hit, the attack counts as a critical hit. If one result is a hit, the attack hits normally. If neither result exceeds the target's armor class, the attack still hits, but deals minimum damage (treat each damage die as if it yielded a result of 1). If both attack rolls yield results of 1, the attack misses.
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