Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
M *
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Damage

You let loose a blood arrow on a creature that you can see within range. The target must make a Dexterity saving throw. On a failed save, it takes 1d12 necrotic damage, or half as much damage on a successful save. you will take 1d4 necrotic damage if you cast this spell

* - (Blood. )

Spell Tags: Damage

Available For: Cleric (Legacy) Wizard (Legacy) - School of Necromancy (Legacy) Paladin (Legacy) - Oathbreaker Cleric (Legacy) - Blood Domain Wizard (Legacy) - Blood Magic

Very_chill_dude

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