You gain the ability to vigorously move or manipulate creatures or objects by thought. When you cast this spell, you can exert your will unto a Huge to small creature or object weighing no more than 10,000 lbs that you can see within range. A creature must make a strength saving throw, on a fail save the creature or object is subjected to one of the effects below.
Toss. You can throw the creature or object a number of feet depending on its size, this also determines the damage, read the table below to see the differences in range and damage. Creatures or objects thrown into objects take the damage associated with the thrown creatures size and are knocked prone, as is the objects if applicable. (Certain objects may cause a different type of damage, this is determined by the DM.) Creatures or Objects thrown into creatures is determined by the targeted creature making a Dex saving throw, DC equals your spell DC plus the thrown creatures size modifier. On hit, both take damage associated with the thrown creatures or objects size and are knocked prone. On a miss only the thrown creature takes the damage and is knocked prone.
Slam. You can launch the creature or object 30ft into the air and then back to the ground, dealing damage associated with their size from the table below plus fall damage. If the creature or object hits a ceiling on the way up, the creature or object takes the damage associated with their size as well.
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage die increases by 1 and ranges by 20ft for each slot level above 6th.
Size |
Effects |
Small |
5d6 Bludgeoning Damage, Range 40ft, Modifier +1. |
Medium |
5d8 Bludgeoning Damage, Range 30ft, Modifier +2. |
Large |
5d10 Bludgeoning Damage, Range 20ft, Modifier +3. |
Huge |
5d12 Bludgeoning Damage, Range 10ft, Modifier +4. |
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