Level
3rd
Casting Time
1 Action
Range/Area
Touch
Components
V, S *
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect
Healing
You touch a living creature that has 0 hit points. The creature becomes stable, and feels an intense, excruciating pain. They regain half of their hit points, up to 50 hit points. The target creature then has disadvantage on saves and skill checks pertaining to the bone that was taken, up to DM discretion, or roll 1d6 to determine on the table below.
1) Strength saves + skill checks
2) Dex saves + skill checks
3) Constitution saves + skill checks
4) Intelligence saves + skill checks
5) Wisdom saves + skill checks
6) Charisma saves + skill checks
After each long rest, the target creature must roll a Constitution saving throw (DC 15- THEIR CON modifier) to determine if their bone has grown back.
* - (A bone from the target creature must be used. )
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