Level
3rd
Casting Time
1 Action Ritual
Range/Area
50 ft. (10 ft. *)
Components
V, S
Duration
Instantaneous
School
Enchantment
Attack/Save
DEX Save
Damage/Effect
Damage (...)

The user casts a burst of fire around themselves in a 5 ft radius circle, allowing them to teleport themselves up to a maximum of 50 ft. The destination where they are teleported will create a circle in the area of fire within a 10 ft range. At both the beginning and end of the spell, any creature within the range, either 5 ft or 10 ft, must make a Dexterity saving throw equal to the spell save DC of the casting user. On a failed save, creatures around the range will take 3d8 damage. On a successful save, they take half damage. Additionally, the spell caster can bring another person with them, as long as they are within a range of up to 20 ft, generating an extra circle for that person. If they are within 5 ft, the circle around them will double it's range.The circles of fire extinguish after 1 round of being cast

Spell Tags: Teleportation Damage

Available For: Cleric (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

MarsKnight88

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