Level
2nd
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S *
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect
Acid (...)

You create three glowing darts of elemental magic, choosing one of the following damage types for each dart: acid, cold, fire, lightning, poison, or thunder. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 damage of the type you chose to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several. The creature targeted by this spell doesn't take any damage if the Shield spell is active on it.

At Higher Levels. When you cast this spell using a spell slot of 3nd level or higher, the spell creates one more dart for each slot level above 2st.


Magic missile is considered one of the most standard spells in a wizard’s repertoire, but it’s actually a simplified version of this much older spell, which demands fine control over the elements. Such control only comes to those who speak the language of creation.

* - (Primordial Only)

Previous Versions

Name Date Modified Views Adds Version Actions
8/28/2023 4:42:48 PM
7
1
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Coming Soon
8/28/2023 5:37:09 PM
5
1
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Coming Soon

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Arcana Domain Artificer (Legacy) - Armorer (Legacy)

GodlyPie

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