Blazing elemental orbs of energy plummet to the ground at six different points you can see within range. Each creature in a 40-foot-radius sphere centered on each point you choose must make a Dexterity saving throw. The sphere spreads around corners. A creature takes 10d8 elemental damage (your choice of fire, cold, lightning, thunder, radiant, poison, necrotic, or acid for each orb - the orbs can all be different damage types, or the same) and 10d8 force damage on a failed save, or half as much damage on a successful one. A creature can be in the area of more than one elemental burst, and is affected by all damage.
The spell damages objects in the area and can/could ignite flammable objects that aren't being worn or carried. It could also damage the surrounding environment, based off the element damage type.
Mastery of the elements is a lofty goal for any spellcaster. Luckily, Cameron the Clairvoyant was able to create a spell that encompassed the pinnacle of such mastery. Behold, the ultimate elemental magic spell.
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