You call forth a ooze abomination. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Abomination stat block. The creature resembles an vaguely humanoid pile of ooze. The creature disappears when it drops to 0 hit points or when the spell ends.
The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, use the higher level wherever the spell’s level appears in the stat block.
Medium ooze
Armor Class 8 + the level of the spell (natural armor)
Hit Points 15 + 5 for each spell level above 1st
Speed 15 ft.
Senses darkvision 30 ft., passive Perception 10
Languages understands the languages you speak
Challenge — Proficiency Bonus equals your bonus
Amorphous. The abomination can move through a space as narrow as 1 inch wide without squeezing.
Multiattack. The abomination makes a number of attacks equal to half this spell’s level (minimum of 1, rounded down).
Acidic Slam. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d4 + 2 + the spell’s level acid damage.
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