Level
1st
Casting Time
1 Action
Range/Area
20 ft.
Components
V, S, M *
Duration
Concentration 10 Minutes
School
Conjuration
Attack/Save
None
Damage/Effect
Summoning

You call forth a ooze abomination. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Abomination stat block. The creature resembles an vaguely humanoid pile of ooze. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, use the higher level wherever the spell’s level appears in the stat block.

ABOMINATION

Armor Class 8 + the level of the spell (natural armor)

Hit Points 15 + 5 for each spell level above 1st

Speed 15 ft.

STR
14 (+2)
DEX
7 (-2)
CON
12 (+1)
INT
2 (−4)
WIS
10 (+0)
CHA
4 (−3)

Senses darkvision 30 ft., passive Perception 10

Languages understands the languages you speak

Challenge — Proficiency Bonus equals your bonus

Amorphous. The abomination can move through a space as narrow as 1 inch wide without squeezing.

Multiattack. The abomination makes a number of attacks equal to half this spell’s level (minimum of 1, rounded down).

Acidic Slam. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d4 + 2 + the spell’s level acid damage.

* - (at least a 5-foot pool of ooze, slime, or other goop within range)

Spell Tags: Summoning

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

OctopuswithFish

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