You reach beyond the realms of understanding and display a form of unusual origin. As a bonus action, you may attempt to either beguile or revolt a creature within 60 feet of you that can see you. The creature must make a Wisdom saving throw or be charmed or frightened by you. If they are charmed, they have a compelling feeling to approach you, and must use all of their movement to come closer to you. If they are frightened, they are so horrified by your visage that they begin to take 1d10 psychic damage at the start of their turn while they can still see you. At the end of the target's turn, they may make a Wisdom saving throw to end the effect early. If the creature is not looking at you, is further than 60 feet away from you, or you are not directly looking at them, they have advantage on this saving throw. Creatures that are immune to being frightened or charmed are immune to this spell.
Previous Versions
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7/6/2019 2:18:00 PM
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Coming Soon
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