You manipulate the blood within a creature's body, creating a swirling vortex of crimson energy around them. Choose a target within range that you can see. The target must make a Constitution saving throw or take 4d8 necrotic damage and become affected by the Crimson Vortex for the duration.
While affected by the Crimson Vortex, the target's movement speed is halved, and at the start of its turn, it takes 2d8 necrotic damage as the vortex continues to drain its life force. Additionally, any healing the target would receive is reduced by half.
On a successful Constitution saving throw at the end of each of its turns, the spell ends.
You may add a extra d8 per hit die burnt upon casting and subsequent rounds to fuel the heightened level of this spell.
* - (vial of fresh blood)
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