Level
1st
Casting Time
1 Reaction *
Range/Area
Sight
Components
V, S
Duration
Concentration
1 Round
School
Divination
Attack/Save
None
Damage/Effect
When you see a creature take any form of action, you are able to warp time around them causing them to almost freeze in time. Upon the ending of the effect time tries to catch them up allowing them to move quicker than they could before.
They enter a paralyzed state for the duration of the spells effect and once the effect ends they resume their action as well as gain an action, bonus action, and movement for every round that they were frozen.
Add 1 more round of duration for every level above level 2.
Roll a d20 + proficiency. If the number is 9 or less, the spell has no effect. If the number is 10 or greater, the spell activates. This roll must be made for every subsequent round.
* - When an creature does any type of action.
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