You try to bewitch the senses of one creature you can see within range. The target must succeed on a Wisdom saving throw or else its senses are partially altered for the duration. One creature or object of your choice that the target can see when the spell is cast appears to be different to all its senses. The target does not notice the transformation itself, only that things have changed. Its mind may invent incorrect explanations for the change.
If you chose a creature, then the creature - including its clothing, armor, weapons, and other belongings on its person - can be made to appear different to the target's senses. You can have it seem 1 foot shorter or taller and have it appear thin, fat, or in between. You can't change its body type, so you must choose a form that has the same basic arrangement of limbs. You can even change the sound of the creature's voice. This does not alter what the chosen creature appears to do or say, only how it looks and sounds while it does those things.
If you chose an object, you may have it appear as any creature or object of the same size category, but it will not appear to move or act as a living creature unless the object itself already moves in the same way.
The target makes an Intelligence saving throw at the end of each of its turns. On a success, it realizes that its senses have been deceived, and the effect ends for it.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them, and they all experience the same sensory alterations to the same creature or object.
* - (a pinch of smoke or glitter)Previous Versions
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