Level
2nd
Casting Time
1 Bonus Action
Range/Area
Self
Components
V
Duration
Concentration
1 Minute
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic
The next time you hit a creature with a melee weapon attack during the spell’s duration, your weapon blackens and cracks, necrotic energies leaking fourth. Upon striking an enemy you deal 2d8 Necrotic damage, the enemy must succeed a constitution saving throw or they will not be able to heal for two rounds, making a saving throw for each to break this.
At Higher Levels. When you cast this spell using a spell slot of 3rd level spell slot or higher the enemy takes an extra 1d8 necrotic damage and the anti-healing effect lasts for three rounds.
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