Level
3rd
Casting Time
1 Action
Range/Area
60 ft. (15 ft. )
Components
V, S, M *
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
DEX Save
Damage/Effect
Fire (...)

You infuse a set of caltrops with arcane flames and throw them up to 60 feet away. The caltrops cover the equivalent of a 15-foot radius sphere, centered on a point with range and lasting for the duration. This area shines bright light for 15 feet and dim light 30 feet beyond that.

The area is considered difficult terrain. Any creature that starts its turn in the area takes 3d6 fire damage. Any creature that ends its turn in the area must succeed on a Dexterity saving throw or take 3d6 fire damage as the caltrops flare up and ignite into a bright flame.

* - (a bag of caltrops worth 10 gp)

Previous Versions

Name Date Modified Views Adds Version Actions
9/1/2023 9:17:32 PM
0
0
1
Coming Soon

Spell Tags: Damage Control

Available For: Sorcerer (Legacy) Wizard (Legacy) Druid (Legacy) - Circle of Wildfire Warlock (Legacy) - The Fiend (Legacy)

MuchosPart2

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