Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
S
Duration
Concentration
1 Round
School
Divination
Attack/Save
None
Damage/Effect
Additional
You extend your hand and point a finger at a target in range. Your magic grants you a brief insight into the target's defenses. On your next turn, you gain advantage on your first attack roll against the target, adding 1d4 damage of the same type as your attack to the damage roll, provided that this spell hasn't ended. In addition, if the target enters your reach while you are concentrating on this spell, you may end concentration to make a melee weapon attack as a reaction.
This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).
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