You point at one medium or larger creature within range, and whisper the words of magic. Then, The ground in front of you suddenly lauches out like an arm to hit the target. The target must then make a dexterity saving throw, contested by your spell save dc, minimum 15. If they succeed, the pillar of earth slams into a wall or stretches out to 120 feet. On a failed save, the target is hit by the pillar, dealing 2d12 bludgeoning damage. If the pillar would strike a wall, it does so, reducing the target's movement speed to 0 feet and dealing an extra 3d12 bludgeoning damage. If the wall has sharp points or edges, the target takes piercing damage from the wall. A creature that has been pinned by the pillar of earth is restrained and stunned. During your turn, you can use a bonus action to increase the force of the pillar, dealing an extra 1d12 bludgeoning or piercing damage. You can also use a bonus action to release a pinned creature. The creature takes 1d4 bludgeoning damage for every 10 feet it fell, is knocked prone, and stays stunned.
* - (a round pebble)
Level
7th
Casting Time
1 Action
Range/Area
120 ft.
()
Components
V, S, M *
Duration
Until Dispelled
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Combat (...)
Comments