Level
3rd
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect
Force

Effect: You conjure three glowing arrows of magical force, each one imbued with arcane energy. Each arrow strikes a creature of your choice that you can see within range, automatically hitting its target. You can direct the arrows to hit one creature or several.

  • Damage: Each arrow deals 2d6+3 force damage to its target.

  • At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the spell creates one more arrow for each slot level above 3rd. For example, a 4th-level spell slot creates 4 arrows, a 5th-level spell slot creates 5 arrows, and so on.

Special Effect: The arrows are precise and unerring, each glowing with arcane power as they shoot through the air. These arrows are designed to pierce the heart of any enemy, making them ideal for striking fast-moving or evasive targets.


Lore & Flavor:

Arcane Arrow takes the concept of Magic Missile to the next level, infusing it with the imagery of precision and power. Instead of bolts of magical force, the caster conjures arrows of pure arcane energy that fly with unerring accuracy. These arrows can be guided toward their target with deadly force, each one imbued with the raw power of the caster’s magic. This spell is often favored by archmages and rangers alike, who prefer a more focused attack with the added power of magical force.

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Arcana Domain Artificer (Legacy) - Armorer (Legacy) Bard Sorcerer Wizard

WilliamTaylor7652

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