One creature of your choice that you can see within range must succeed on a Wisdom saving throw or become charmed by you for the duration.
While the target is charmed in this way, a twisted crown of jagged thorns appears on its head, and a madness glows in its eyes.
The charmed target must use its action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose. The target can act normally on its turn if you choose no creature or if none are within its reach. If the target hits a creature with the melee attack the madness becomes infectious resulting in the target of the charmed target needing to succeed on a Wisdom saving throw or become charmed by you for the duration. A target can only be affected by this madness once. The curse may be transferred in this way for the duration.
The targets can make a Wisdom saving throw at the end of each of their turns. On a success, the spell ends.
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