Level
1st
Casting Time
1 Action
Range/Area
100 ft.
Components
V, S
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect

You conjure needles of water from moisture in the surrounding atmosphere centered on a point within range. From that point, in a 10 foot radius, hails water needles from the air. Creatures in that radius must make a Dexterity Saving Throw, taking 1d12 + spellcasting mod. piercing damage on a failed save or half as much on a successful one. At Higher Levels Water Needles gains an extra 1d12 per spell slot after 1.

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

DarkShepard

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