Level
2nd
Casting Time
1 Bonus Action
Range/Area
60 ft.
Components
V, S
Duration
1 Minute
School
Conjuration
Attack/Save
Melee
Damage/Effect
Fire

You create a spectral, flaming bestial spirit within range that lasts for the duration or until you cast this spell again. The spirit sheds bright light in a 20ft radius and dim light for an extra 20ft. When you cast this spell, you can make a melee spell attack against a creature within 5ft of the spirit. On a hit, the target takes fire damage equal to your SAM and catches fire. Until someone uses an action to douse the fire, the creature takes fire damage equal to your SAM at the start of each of its turns.

As a bonus action on your turn, you can move the spirit up to 20ft and repeat the attack against a creature within 5ft of it.

The spirit can take whatever Medium of small Beast form you choose. As a reminder, while the spirit's appearance is described as a creature, it doesn't count as one. It doesn't occupy its space nor have stats. Treat the spirit like other effects, such as a Spiritual Weapon or a Mage Hand.

At Higher Levels. The damage of each attack increases by 1d8 for every 2 slots above 2nd.

Available For: Druid (Legacy) Ranger (Legacy)

UnchartedFire

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