Level
2nd
Casting Time
1 Action
Range/Area
Touch
Components
V, S, M *
Duration
1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
This spell can only target a rat. When cast you must choose one form, either earth, fire, water or wind. The rat gains the affect of the chosen form.
- Earth: The rats claws harden and it gains a burrowing speed of 5 x twice your intelligence modifier. As an action on its turn whilst this affect is active, the rat can create a tremor in a 5ft area around it causing creatures to make a dexterity saving throw or be knocked prone.
- Fire: The rat sparks with embers and can dash as a bonus action. On its turn it may spit smoke and ash at a target forcing them to make a constitution saving throw or be blinded until the rats next turn.
- Water: The rats form becomes liquid and it can fit through a gap as small as 1 inch in diameter. When a creature within 5ft of the rat that it can see is targeted by a ranged attack, the rat may use its reaction to reduce the damage taken by 1d12.
- Wind: The rat dons a cape and mask of electricity and gains a flying speed equal to 5 x twice your intelligence modifier. The rat and anything it carries may move through non-magical solid objects, if it is a creature the creature takes 1d6 lightning damage. If the rat ends it’s turn in a solid object it is shunted to the nearest free space and takes 1 force damage per foot.
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