Level
3rd
Casting Time
1 Action
Range/Area
60 ft. (10 ft. )
Components
V, S
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
CON Save
Damage/Effect
Force

You create a 10ft radius sphere of unstable arcane energy at a point you see in range, lasting for the duration. The sphere sheds dim light in a 10ft radius. Any creature in that dim light has disadvantage on concentration checks.

Creatures in the area when it's created make a Constitution save. A creature takes 3d6 force damage on a failure or half as much on a success. If this damage forces someone to take a concentration check, you add your SAM to the DC.

As a bonus action, you can cause the sphere to disappear and then reappear at a different point within 30ft, forcing the creature in the new area to make the save against the sphere's damage. A creature can only be affected by the sphere once per turn.

At Higher Levels. The damage increases by 1d6 for each slot above 3rd.

Available For: Cleric (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

UnchartedFire

Comments

Posts Quoted:
Reply
Clear All Quotes