Level
3rd
Casting Time
1 Action
Range/Area
40 ft. (40 ft. *)
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect
Buff (...)

Using subtle enchantments, you perform in an unsettling way that creates a minor miracle or catastrophe. Roll a d10 to determine the effect.

Roll

Effect

1

 Your song is such an affront to the gods of music that it creates an earthquake. All creatures in range except the caster must make a Dexterity saving throw. On a failed save a creature takes 3d10 bludgeoning damage, or half on a successful save throw. The ground in that area  becomes difficult terrain until cleared. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d10 for each slot level above 3rd.

2

An illusion is cast that makes it so any humanoid in range looks like it's swapped clothes with another. Any creature affected by this except the caster must make a Wisdom saving throw. On a failed save, the creature finds everything funny and falls prone from laughter until the start of their next turn, or until they take damage.

3

Your performance is is distracting, everyone in the spells range except you must make a Wisdom save. On a failed save has disadvantage on their next attack roll.

4

Your dissonant music becomes a sweet melody. Everyone in range can add 1d4 to their next attack roll.

5

Everyone in range must make an intelligence saving throw, on a failed save a creature cannot attack, or cast a spell their next turn, and their head hurts.

6

Your performance creates a thunderous sound that can be heard up to 100 feet away. All creatures within the spells range must make a Constitution saving throw. On a failed save they take 3d4 thunder damage and are pushed 10 feet away. On a successful save the creature takes half as much damage and isn't pushed. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 2d4 for each slot level above 3rd.

7

Your music becomes a soothing song for your allies. Every allied creature within range regains a number of hit points equal to 2d6 + your spellcasting ability modifier. This spell has no effect on undead or constructs. When you cast this spell using a spell slot of 4th level or higher, the Healing increases by 1d6 for each slot level above 3rd.

8

Your performance pleased someone down below. Roll 1d6, every enemy creature within range takes necrotic, poison, or fire damage (your choice) equal to the number rolled. The caster is healed by half the damage dealt. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

9

Nothing happens, you can cast this spell again as a bonus action to try and save face, but gain one level of exhaustion that lasts until you are out of initiative.

10

A surge of positive energy washes through all your allies within range, causing them to regain 15 hit points. When you cast this spell using a spell slot of 4th level or higher, the Healing increases by 5 for each slot level above 3rd.

 

Previous Versions

Name Date Modified Views Adds Version Actions
4/4/2019 4:56:27 PM
117
2
1
Coming Soon
11/12/2019 10:28:09 PM
380
8
2
Coming Soon
9/8/2023 9:12:12 PM
531
39
--
Coming Soon
9/8/2023 9:16:18 PM
529
1
--
Coming Soon

Spell Tags: Healing Damage Buff Debuff

Available For: Bard (Legacy)

RockyTheSkunkPunk

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