You throw a handful of shimmering diamond dust into the air and, with a swift, slashing motion, cut through the sparkling particles. A rift between dimensions opens, and a slash of ethereal energy streaks forth in a straight line, up to 80 feet long.
The first creature in the line must make a Dexterity saving throw. On a failed save, a creature takes 5d10 slashing damage and is transported to a different, safe pocket dimension for 1 round. At the end of its turn, the transported creature reappears in the same space it occupied when it took the hit or in the nearest unoccupied space within five feet.
On a successful saving throw, a creature takes no damage but is knocked prone by the force of the slash unless the creature size is huge or above.
If a creature successfully saves against the spell, the dimensional slash continues its trajectory forcing the next creature in the line to make the saving throw. The spell only ends if it hits a creature, an object, or completes its 80-foot reach without impacting anything.
At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the slashing damage increases by 1d10 for each slot level above 3rd.
* - (100 gold worth of Diamond Dust which the spell consumes, a weapon that deals slashing damage (if the weapon value is Rare or below, the spell also consumes the weapon))
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