Level
1st
Casting Time
1 Action Ritual
Range/Area
90 ft.
Components
V, S, M *
Duration
1 Hour
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Psychic

IS NOT PERFECTLY BALANCED- PLEASE PLEASE PLEASE TALK TO YOUR DM

You put the target into a deep sleep. While asleep, they take 1d6 physic damage at the start of their turn and can reroll their check at the end of their turn. They are unconscious and are unaware of their surroundings and cannot do anything. They are having a series of nightmares that are draining their life force. A creature can spend its turn attempting to wake them and can make the wisdom check with advantage to try to free the victim. If an external creature helps they wake up, if they alone pass the check they remain unconscious for the duration or until awoken but no longer have nightmares. If a creature is already asleep when the spell is cast they have disadvantage on all saves.

* - (black sand or cobwebs)

Spell Tags: Control Psionic

Available For: Bard (Legacy) Sorcerer (Legacy) Wizard (Legacy) Bard (Legacy) - College of Whispers Bard (Legacy) - College of Spirits (Legacy) Cleric (Legacy) - Death Domain Cleric (Legacy) - Twilight Domain Cleric (Legacy) - Blood Domain Cleric (Legacy) - Moon Domain Druid (Legacy) - Circle of the Moon (Legacy) Druid (Legacy) - Circle of Dreams Paladin (Legacy) - Oath of Redemption Ranger (Legacy) - Fey Wanderer (Legacy) Warlock (Legacy) - The Archfey (Legacy)

EchoFrost

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