Level
4th
Casting Time
1 Minute
Range/Area
Touch
Components
V, S, M *
Duration
Concentration 1 Hour
School
Enchantment
Attack/Save
CHA Save
Damage/Effect

You touch a sleeping creature, allowing you to enter their dreams and manipulate them for the duration of the spell. The target must make a Wisdom saving throw. On a successful save, the spell has no effect. On a failed save, you enter the target's dream world.

While within the dreamscape, you have the following abilities:

  • Dream Manipulation: You can subtly alter aspects of the dream environment, adding or removing objects, creatures, or elements as you see fit. These changes are limited to the dream and have no impact on the real world.

  • Communication: You can communicate with the target within the dream. This communication is telepathic and does not require the target to be able to speak or understand a language. The target may not be aware that they are in a dream.

  • Dream Control: You can guide the flow of the dream's narrative to some extent. You may attempt to calm the target's nightmares, inspire them with a positive dream, or subtly convey information through symbolic dream imagery.

  • Duration: The spell lasts for up to 1 hour, or until you choose to end it, you lose concentration, or the target wakes up. If the spell ends, the target may not remember the details of the dream manipulation, and any information conveyed may be hazy or forgotten.

At Higher Levels: When you cast this spell using a 6th-level spell slot or higher, you can target one additional creature for each slot level above 4th. Each target must be touched separately, and they are each affected individually by the spell's effects.

 

* - ((a small vial of sand from a dreamcatcher))

Available For: Bard (Legacy) Warlock (Legacy) Wizard (Legacy)

Lysanderthelakefairy

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