Level
1st
Casting Time
1 Action
Range/Area
Self
Components
None
Duration
Special 2 Rounds
School
Necromancy
Attack/Save
None
Damage/Effect
While in your rift state your actions are split between realms, you can move through the world as if in the astral plane allowing you to fly and phase through nearby obstacles for 70ft but you can not attack and you can still be damaged by enemy's. This ends after two rounds or after you cast a spell, any spells cast in this state will be at disadvantage
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