Spectral chains spring forth from the ground within range and encircle a creature you can see. The target must succeed on a Strength saving throw or become Restrained for the duration of the spell.
As an action, you can cause the chains to tighten, dealing 4d6 piercing damage; this requires another Strength saving throw. On a success, the target takes half damage, and on a fail, it takes full damage and its speed is reduced to 0 until the start of your next turn.
At the end of each of its turns, the target can make another Strength saving throw. On a success, the spell ends.
At Higher Levels: When you cast this spell using a spell slot of 8th level or higher, the initial and ongoing damage increases by 1d6, and the DC for the saving throw increases by 1, for each slot level above 7th.
Comments