Level
2nd
Casting Time
1 Action
Ritual
Range/Area
30 ft.
Components
V, S, M *
Duration
Instantaneous
School
Divination
Attack/Save
WIS Save
Damage/Effect
Foreknowledge
When you cast this spell you choose a creature within range. They must make a wisdom saving throw, on a fail you gain knowledge of some of the creatures abilities. A creature can willingly fail this saving throw. Choose three of the following:
- You know the class or classes of the creature, if any. When cast at 3th level or higher: You learn how many levels the creature has for each class.
- You know the highest level spell they are able to cast, if any. When cast at 3th level or higher: You learn witch spells they can cast.
- You know how many legendary actions and legendary resistances the creature has, if any.
- You know what resistances the creature has, if any.
- You know what vulnerabilities the creature has, if any.
- You know what immunities the creature has, if any.
- You know their Armor class.
- You know their current hit points, Excluding temporary hit points.
- You know one of their ability scores. (you can choose this multiple times).
The creature knows what modes are chosen before they choose to willingly fail the saving throw to resist the spell.
When you cast this spell at 3rd level or higher, you can choose one extra atribute from the list above for each level above 2nd.
* - (A metal rod)
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