Level
4th
Casting Time
1 Action
Range/Area
90 ft.
Components
S
Duration
1 Round
School
Enchantment
Attack/Save
INT Save
Damage/Effect
Psychic

You slash through the air at 4 creatures you can see within range. The targets must make an Intelligence saving throws. On a failed save, the target takes 3d6 psychic damage, and it is paralyzed for the next 2 turns. On a successful save, the target takes half as much damage and suffers none of the spell’s other effects.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th. The creatures must be within 30 feet of each other when you target them.

Available For: Sorcerer (Legacy) Wizard (Legacy)

The_KnightB0T

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