Level
2nd
Casting Time
1 Action
Range/Area
Self
Components
None
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect
You can manipulate time to gain advantage on an attack roll, ability check, or saving throw. You must decide to use this feature before making the roll. You can use this feature a number of times equal to your Intelligence modifier (minimum of 1) per long rest.
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