Level
5th
Casting Time
1 Action
Range/Area
Self
Components
None
Duration
Concentration
School
Conjuration
Attack/Save
None
Damage/Effect

You create a temporary extradimensional sanctum that can house your summoned creatures, protecting them from harm and providing a safe space. This spell is often used by skilled summoners to ensure the safety of their summoned allies during battles.

While maintaining concentration on this spell, you can summon creatures as normal. Any creature summoned within the sanctum is considered protected from the outside world. The following effects occur:

  1. Protection: Creatures summoned within the sanctum gain temporary hit points equal to your spellcasting ability modifier at the start of their turn. These temporary hit points last until they leave the sanctum.

  2. Duration Extension: The duration of your summoned creatures is extended by 1 minute for each round they spend entirely within the sanctum, up to a maximum of 1 hour.

  3. Safe Haven: While within the sanctum, summoned creatures are immune to harmful environmental effects such as extreme temperatures, toxic gases, or vacuum.

  4. Communication: You can communicate telepathically with any of your summoned creatures within the sanctum, regardless of the distance between you.

  5. Exit: Creatures summoned within the sanctum can choose to exit it as a bonus action on their turn, appearing in an unoccupied space of their choice within 30 feet of the sanctum's entrance. They can also leave the sanctum by any other means allowed by their summoning spell.

The sanctum has a maximum capacity equal to the number of creatures you can summon with a single casting of your highest-level summoning spell, allowing you to safely house all your summoned allies. If the sanctum's duration expires or your concentration is broken, all creatures within it are immediately expelled to the nearest unoccupied spaces outside the sanctum.

 

Available For: Sorcerer (Legacy) Wizard (Legacy)

Yairk

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