Level
2nd
Casting Time
1 Reaction *
Range/Area
30 ft.
Components
S
Duration
1 Hour
School
Enchantment
Attack/Save
None
Damage/Effect
Charmed
Your performance causes creatures to be in awe of you. As a reaction when a creature makes an attack roll you can expend one use of Bardic Inspiration. Roll the die and subtract the number from the creature's roll. You can do so after the roll but before knowing the result. If the roll results in a creatures miss, the creature is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you. The creature is immune if it can’t hear or if it’s immune to being charmed.
* - which you take when a creature makes an attack roll