You summon red hot barbed chains from the earth to grapple your enemies. Target a medium sized creature, that creature must make a Dexterity save or become covered in barbed red hot chains. Targets that fail the initial Dexterity saving throw are restrained and take 2d8 Fire damage. Characters who take any action, including attempting to break free of the chains take 2d4 points of piercing damage. A character entangled by the barbed chains may make a Athletics check to break free of the chains vs the casters DC. At the end of each turn a character is entangled by the barbed chains they take 2d8 points of fire damage at the end of their turn.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional medium sized creature for each slot above 3rd. No two targets may be more than 30ft apart when you have multiple targets.
* - (A length of chain that costs 10gp)Previous Versions
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9/14/2023 7:33:25 AM
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