Level
2nd
Casting Time
1 Action
Range/Area
90 ft.
Components
V, S
Duration
1 Round
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed (...)

The awe and inspiration you emit is magically empowered, drawing the audience of up to 4 creatures you can see within range. The targets must succeed on a Wisdom saving throw or be drawn immediately to your presence, and must then attempt to reach you on their following turn. The spell has no effect if the target is undead, if it is immune to charm effects, or if it believes you have personally attacked it in the last day.

On a failed save, the target must use their reaction to immediately move half their speed toward you by the shortest and most direct route, albeit avoiding obvious dangers along the way. This movement does not prompt attacks of opportunity. During the target's turn, they must then use the dash action and similarly move towards you, ending their turn when it moves within 5 feet of you or runs out of movement speed. Afterwards, the creature knows it was compelled by your actions.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect two additional creatures for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

Previous Versions

Name Date Modified Views Adds Version Actions
9/14/2023 8:30:14 AM
5
0
--
Coming Soon

Spell Tags: Control Movement Compulsion Charmed

Available For: Bard (Legacy) Cleric (Legacy) Sorcerer (Legacy) Warlock (Legacy)

Zazen

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