You concentrate the full force of a hurricane in a single point in your hand and unleash it in a single punch to a target within 5 feet of you. Make a melee spell attack against the target. On hit the target takes 8d8 + 20 force damage and creatures huge and smaller is send flying back with the distance equal to the amount of force damage it took by this spell in feet. If the target collides with an object both the target and the object takes bludgeoning damage equal to the objects hit points as up to a maximum of 8d6 bludgeoning damage. If the object is destroyed the target continues flying for the remainder of the distance and additional collisions deals the bludgeoning damage to the target and the object equal to the leftover bludgeoning damage.
Additionally the area roars around you with thunderous might. All creatures within 30 feet of you must make a constitution saving throw. On failed save the creatures take 2d6 thunder damage and half on a Successful save.
At Higher Levels. When you cast this spell using a spell slot of 7th or higher, the damage of the force part increases by 4d8 for each slot above 6th.







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