Description: You conjure a tangible aura of squeezing energy around yourself, creating a dangerous zone that deals damage to any creature that enters or exits it.
- When a creature enters the aura or starts its turn within it, it must make a Strength saving throw.
- On a failed save, the creature takes 2d6 force damage and has its speed reduced by half until the start of its next turn.
- On a successful save, the creature takes half damage and is not slowed.
Additionally, when a creature leaves the aura, it provokes an opportunity attack from you.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.
Spell Description: The Aura of Constriction is an evocation spell that creates a zone of dangerous, squeezing force around you. When cast, a visible, shimmering field forms in a 10-foot radius, making it treacherous for enemies to approach or depart from your vicinity.
Any creature entering this aura or starting its turn within it is subjected to the aura's constricting force, which can slow and harm them. Those who fail the Strength saving throw take force damage and have their movement speed reduced. Those who succeed take half damage and suffer no movement penalty.
Additionally, if a creature tries to leave the aura, they provoke an opportunity attack from you, further discouraging enemies from escaping your grasp. This spell is particularly effective for controlling the battlefield and can be employed in both offensive and defensive tactics.
Comments