Level
2nd
Casting Time
1 Bonus Action
Range/Area
Self 5 ft.
Components
V, S
Duration
Concentration 1 Hour
School
Evocation
Attack/Save
None
Damage/Effect
Healing

While under the effect of Blood Bath, if a creature hits you with an attack you gain 1 Blood Charge (Max of 3).

Gain +1 AC for each Blood Charge you are currently holding. 

When you successfully attack an enemy you may spend 1 Blood Charge as a reaction to deal an additional 1d6 necrotic damage. 

When you take damage, you can use your reaction to spend any number of Blood Charges. If you do, reduce the damage by 1d6 per Blood Charge spent, plus your Charisma modifier. You cannot gain a Blood Charge from this damage.

Blood Charges are lost upon short and long rests. 

Previous Versions

Name Date Modified Views Adds Version Actions
9/14/2023 3:38:44 PM
5
0
--
Coming Soon
9/14/2023 8:17:49 PM
12
0
--
Coming Soon
9/14/2023 8:47:21 PM
13
0
--
Coming Soon
9/14/2023 9:10:40 PM
14
0
--
Coming Soon
9/14/2023 9:14:10 PM
13
0
--
Coming Soon

Spell Tags: Healing

Available For:

SwarlesBarkley9

Comments

Posts Quoted:
Reply
Clear All Quotes