A shimmering temple of marble and lush garden perimeter emerges from a square area of ground of your choice that you can see within range. The entire area is 250 feet on each side, and it must not have any buildings or other structures on/underneath it. Any creatures in the center area are harmlessly lifted up as the temple rises.
The garden can have up to four entrances, each one 20 feet wide, with a shallow wooden fence surrounding the entire perimeter, creating a semi-enclosed area extending 50 feet into the compound, surrounding the building. It magically produces sufficient vegetation to serve a three-course meal for up to 500 people each day.
A large temple stands inside the enclosed area. The structure has a square base that is 200 feet on each side, and it has three floors (including a basement) with 20-foot-high ceilings but is mostly uncovered. Each of the floors can be divided into as many rooms as you like, provided each room is at least 10 feet on each side. Each wall is 1 foot thick and is composed of panels that are 10 feet wide and 20 feet tall. You can make any area inside the temple’s walls into a flower garden, a flowing river, or a waterfall. You can link two waterfalls together and have a creature passing through one waterfall cause them to appear out of the other waterfall. The rooms and gardens can be furnished and decorated however you like. Furnishings and other objects created by this spell crumble to dust if removed from the premises. A staff of eight invisible servants obeys any command given to them by creatures you designate when you cast the spell. Each servant functions as if created by the unseen servant spell.
The walls, pillars, and ceilings are all made of marble that can be damaged. Each 10-foot-by-10-foot section of marble has AC 18 and 35 hit points per inch of thickness. It is immune to poison and psychic damage. Reducing a section of marble to 0 hit points destroys it and might cause connected sections to buckle and collapse or magical enchantments near it to cease at the DM's discretion.
After 10 days or when you cast this spell somewhere else, the temple harmlessly crumbles and sinks back into the ground, leaving any creatures that were inside it safely on the ground and the vegetation becomes disenchanted.
Casting this spell on the same spot once every 10 days for a year makes the entire creation permanent.
* - (a bowl of water, any plant seed, and a diamond worth at least 1000 gp, which the spell consumes)
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