Level
Cantrip
Casting Time
1 Action
Range/Area
Self (15 ft. )
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
Acid

You draw upon latent energies of Wild Magic to cause flames to shoot from your outstretched hand. On a successfull attack roll, you deal 1d8 damage, and the number you roll on the d8 determines the color and damage type of the flames that are produced. Refer below for different damage types.

  1. Acid, Flames are a bright green color
  2. Cold, Flames are a cyan color
  3. Fire, Flames are a dark red color
  4. Force, Flames are a ethereal grey color
  5. Lightning, Flames are a dark blue color
  6. Poison, Flames are a dark green color
  7. Psychic, Flames are a ethereal purple color
  8. Thunder, Flames are a dark grey color

This spell's damage increases by 1d8 when you reach 5th level(2d8), 11th level(3d8),  and 17th level (4d8)

Available For: Sorcerer (Legacy) - Wild Magic (Legacy)

ClawDMs

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