You inject arcane lifeforce into a potion of your choice, which becomes a Potion Blooper under the control of the GM. As part of your action, you can throw the potion bottle to an unoccupied space you can see within 20 feet of you, where it shatters and releases the conjured creature. The type of potion blooper you summon matches the potion you used to summon it. The GM has the potion blooper’s statistics.
The potion blooper is friendly to you and your companions. It obeys your verbal commands. In combat, it takes its turn immediately after yours and can attack. If you give it no commands, it takes the Dodge action.
After 10 minutes or if it drops to 0 hit points, the potion blooper is destroyed.
* - (a magic potion, which the spell consumes)
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