Level
Cantrip
Casting Time
1 Minute
Range/Area
Touch
Components
S, M *
Duration
10 Minutes
School
Divination
Attack/Save
WIS Save
Damage/Effect

You gently lay your hand on the head of a sleeping creature to glimpse its dreams or nightmares. The target must make a Wisdom saving throw. On a successful save, you are unable to see into the target’s dreams. On a failed saving throw, the target remains asleep and you experience the dream as the target is experiencing it. A willing creature who knows you will cast this spell on it while it sleeps can choose to fail its saving throw.

You can’t change the events in the dream, but you feel any emotions that the target feels while it is dreaming. The GM determines the content and coherence of the dream.

After the creature wakes, it knows that you were peering into its dreams if it failed its saving throw.

 

* - (a ball made from dried twigs)

Available For: Bard (Legacy) Wizard (Legacy)

PuzzlingCipher

Comments

Posts Quoted:
Reply
Clear All Quotes