Level
4th
Casting Time
10 Minutes
Range/Area
Self
Components
S, M *
Duration
8 Hours
School
Enchantment
Attack/Save
None
Damage/Effect

You bring up to eight willing creatures within range into a dreamscape you create. Targets fall asleep and benefit from a long rest if they spend at least 6 hours in the dreamscape. Creatures that don’t sleep are unaffected by this spell.

You choose the appearance of the dreamscape and can alter it using an action. Creatures inside the dreamscape can interact with it as though it were real and retain their statistics and abilities. Creatures can’t sleep or rest within the dreamscape. When you wake, the dreamscape ceases to exist, and all other creatures within it wake too.

Another creature can enter your dreamscape using the dream spell and can attempt to take control of it. You can resist the attempt by succeeding on a spellcasting ability check contested by the caster of the dream spell. The winner of the check has control of the dreamscape until the spell ends.

All damage dealt to creatures within the dreamscape is psychic damage and doesn’t carry over to a creature’s sleeping body. If a creature within the dreamscape drops to 0 hit points, it is forced out of the dreamscape and remains unconscious for 2d6 hours as its mind heals.

* - (incense worth 50 GP, which the spell consumes)

Available For: Bard (Legacy) Wizard (Legacy)

PuzzlingCipher

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