Level
2nd
Casting Time
1 Action
Range/Area
Self (30 ft. )
Components
V, S, M *
Duration
Concentration 1 Minute
School
Illusion
Attack/Save
INT Save
Damage/Effect

You emanate an aura of confidence, convincing onlookers of your awesome power. Up to ten creatures of your choice within range that can see you must succeed on an Intelligence saving throw or become frightened of you until the end of your next turn. As a bonus action on your turn, you can make a Charisma (Intimidation) check against each affected target’s Wisdom (Insight) or Intelligence (Investigation) to maintain the frightened condition until the end of your next turn. A target that wins this contested check is no longer frightened and becomes immune to this spell for 1 hour.

The spell ends for a target if it can no longer see you.

* - (a silver medal worth at least 15 GP)

Available For: Bard (Legacy)

PuzzlingCipher

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