Level
4th
Casting Time
1 Minute
Range/Area
Sight
Components
V *
Duration
Until Dispelled
School
Conjuration
Attack/Save
None
Damage/Effect
Detection (...)

You you use one turn to concentrate and call forth the spirit of a construct. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Construct Spirit stat block. When you cast the spell, The Construct will be made of yellow energy. The creature resembles A person or creature of your choice. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, use the higher level wherever the spell’s level appears in the stat block.

CONSTRUCT SPIRIT

Armor Class 13 + the level of the spell (natural armor)

Hit Points 40 + 15 for each spell level above 4th

Speed 30 ft.

STR
18 (+4)
DEX
10 (+0)
CON
18 (+4)
INT
14 (+2)
WIS
11 (+0)
CHA
5 (-3)

Damage Resistances poison

Condition Immunities charmed, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned

Senses darkvision 60 ft., passive Perception 10

Languages understands the languages you speak

Challenge — Proficiency Bonus equals your bonus

 

Actions

Multiattack. The construct makes a number of attacks equal to half this spell’s level (rounded down).

Slam. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + 4 + the spell’s level bludgeoning damage.

 

* - (a sapphire worth 1,000 gp)

Spell Tags: Teleportation Detection

Available For:

Boosenboots

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