Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
1 Round
School
Evocation
Attack/Save
WIS Save
Damage/Effect
Combat (...)

Celestial sealing rings envelop a creature that you can see within range. The target must succeed on a Wisdom Saving Throw or take 1D6 Radiant Damage and the target becomes sealed with radiant energy.

Until the end of your next turn, when you or an ally of yours damages the target sealed with radiant energy they are imbued with healing radiant energy and regain hit points equal to your spellcasting ability modifier. This healing has no effect on Undead or constructs.

Once a character has healed from Astral Seal the radiant energy fades.

If you gain the Potent Spellcasting feature you can also add your spellcasting ability modifier to the healing received a second time resulting in doubling the hit points regained.

This spell's damage increases by 1D6 when you reach 5th level (2D6), 11th level (3D6), and 17th level (4D6).

* - (A Holy Symbol)

Spell Tags: Healing Damage Combat

Available For: Cleric (Legacy) Cleric (Legacy) - Life Domain (Legacy) Sorcerer (Legacy) - Divine Soul

SmolHealyBoi

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