Level
2nd
Casting Time
1 Action
Ritual
Range/Area
Self
5 ft.
(5 ft. *)
Components
V, S
Duration
1 Minute
School
Evocation
Attack/Save
None
Damage/Effect
Healing
You call forth a hearth of warm light to soothe the wounded. The vigorous flame orb appears in a space that is a 5-foot cube directly in front of you that feeds off of the heat of combat.
Until the spell ends, whenever any creature starts its turn within 5 feet of the orb, the lively orb restores 4d6 hit points to that creature (no action required). The orb can’t heal constructs or undead. This spell can only be used in combat, and ends immediately when combat does.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d6 for each slot level above 2nd.