Along with any equipment you are wearing or carrying, teleport to an unoccupied space you can see within 20 feet of itself. Immediately after teleporting, creature(s) within 5 feet of the space it left must make a Strength (DC = 13 or Spellcasting save DC) saving throw. On a failed save, creature(s) takes 1d6 force damage and if it has movement available uses 5 feet to move in a random horizontal direction (1d4, NESW). On a successful save, a creature takes half as much damage and isn’t moved.
The next time you cast this within a minute, teleport back to the spot you originally teleported from. Immediately before teleporting, creature(s) within 5 feet of the space it left must make a Strength (DC = 13 or Spellcasting save DC) saving throw. On a failed save, creature(s) takes 1d6 force damage and if it has movement available uses 5 feet to move in a random horizontal direction (1d4, NESW). On a successful save, a creature takes half as much damage and isn’t moved.
At Higher levels: 1d6 force damage and additional 5 feet to the movement per Spell Slot level past level 1
*Modifications of generic school mage stat blocks ability in Strixhaven for the 5 schools, can be added to NPC sheets to replace generic monster stat blocks suggested.
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