Level
Cantrip
Casting Time
Action
Range/Area
Self
Components
None
Duration
1 Minute
School
Transmutation
Attack/Save
Melee
Damage/Effect

You touch one of your limbs and channel your druidic magic to transform it into the limb of a natural beast. Choose one of the following options for the transformed limb:

Clawed Limb: Your hand becomes a clawed appendage, granting you the ability to make melee attacks with it. This clawed limb deals 1d4 slashing damage on a successful hit. You can make a melee attack with this limb as part of the casting action. At level 7 you gain a 30 feet climbing speed.

Talon Limb: Your hand transforms into a sharp talon, giving you the ability to make melee attacks with it. This talon limb deals 1d4 piercing damage on a successful hit. You can make a melee attack with this limb as part of the casting action.

Horned Limb: Your arm takes on the shape of a horn, allowing you to make a charging attack. When you make a melee attack with this horned limb, you can move up to 20 feet in a straight line before the attack, and if it hits, it deals 1d6 piercing damage. If the target is forced into a wall the target must pass Dexterity(Acrobatics) check or become pinned.

Bite Limb: Your hand transforms into a beastly maw with sharp teeth, granting you a bite attack. This bite attack deals 1d4 piercing damage on a successful hit. You can make a melee attack with this limb as part of the casting action. At level 5 the beastly maw grows and now has a chance to grapple enemies. If the strike lands the target needs to make a DC13 strength saving throw or become grappled.  

Tail Limb: Your leg or arm morphs into a long, flexible tail. You gain the ability to make a melee attack with your tail, which deals 1d6 bludgeoning damage on a successful hit. At level 11 you gain a 30 swimming speed.

Hoofed Limb: Your foot transforms into a hard, cloven hoof, granting you increased stability. You gain advantage on Strength (Athletics) checks made to resist being shoved, grappled, or knocked prone, and you have advantage on saving throws against effects that would force you to move or fall. At level 17 you gain +30 movement speed.

At Higher Levels: When you cast this cantrip using this spell of 2nd level or higher, the damage of the Clawed Limb, Talon Limb, and Horned Limb options increases by 1d4 for each level above 1st.

This cantrip allows druids to adapt to various situations by choosing the appropriate limb transformation. It adds depth and flexibility to their role-playing and combat abilities without being overly powerful due to its cantrip status.

Previous Versions

Name Date Modified Views Adds Version Actions
9/18/2023 1:07:14 AM
11
1
5.e
Coming Soon
9/18/2023 1:28:41 AM
6
1
--
Coming Soon

Available For: Druid (Legacy)

CheeseK1ng

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